/*
* Copyright (C) Igor Sysoev
* Copyright (C) NGINX, Inc.
*/
#include <nxt_main.h>
static void nxt_conn_shutdown_handler(nxt_task_t *task, void *obj, void *data);
static void nxt_conn_close_handler(nxt_task_t *task, void *obj, void *data);
static void nxt_conn_close_timer_handler(nxt_task_t *task, void *obj,
void *data);
static void nxt_conn_close_error_ignore(nxt_task_t *task, void *obj,
void *data);
void
nxt_conn_close(nxt_event_engine_t *engine, nxt_conn_t *c)
{
int ret;
nxt_work_queue_t *wq;
nxt_work_handler_t handler;
static const struct linger linger_off = {
.l_onoff = 1,
.l_linger = 0,
};
nxt_debug(c->socket.task, "conn close fd:%d, to:%d",
c->socket.fd, c->socket.timedout);
/*
* Disable all pending write operations because on success they
* will incorrectly call a ready handler set for nxt_conn_close().
*/
c->write = NULL;
if (c->socket.timedout) {
/*
* Resetting of timed out connection on close
* releases kernel memory associated with socket.
* This also causes sending TCP/IP RST to a peer.
*/
ret = setsockopt(c->socket.fd, SOL_SOCKET, SO_LINGER, &linger_off,
sizeof(struct linger));
if (nxt_slow_path(ret != 0)) {
nxt_alert(c->socket.task, "setsockopt(%d, SO_LINGER) failed %E",
c->socket.fd, nxt_socket_errno);
}
}
/*
* Event errors should be ignored here to avoid repeated nxt_conn_close()
* calls. nxt_conn_close_handler() or nxt_conn_close_timer_handler()
* will eventually close socket.
*/
c->socket.error_handler = nxt_conn_close_error_ignore;
if (c->socket.error == 0 && !c->socket.closed && !c->socket.shutdown) {
wq = &engine->shutdown_work_queue;
handler = nxt_conn_shutdown_handler;
} else {
wq = &engine->close_work_queue;
handler = nxt_conn_close_handler;
}
nxt_work_queue_add(wq, handler, c->socket.task, c, engine);
}
static void
nxt_conn_shutdown_handler(nxt_task_t *task, void *obj, void *data)
{
nxt_conn_t *c;
nxt_event_engine_t *engine;
c = obj;
engine = data;
nxt_debug(task, "conn shutdown handler fd:%d", c->socket.fd);
c->socket.shutdown = 1;
nxt_socket_shutdown(task, c->socket.fd, SHUT_RDWR);
nxt_work_queue_add(&engine->close_work_queue, nxt_conn_close_handler,
task, c, engine);
}
static void
nxt_conn_close_handler(nxt_task_t *task, void *obj, void *data)
{
nxt_uint_t events_pending, timers_pending;
nxt_conn_t *c;
nxt_event_engine_t *engine;
c = obj;
engine = data;
nxt_debug(task, "conn close handler fd:%d", c->socket.fd);
/*
* Socket should be closed only after all pending socket event operations
* will be processed by the kernel. This could be achieved with zero-timer
* handler. Pending timer operations associated with the socket are
* processed before going to the kernel.
*/
timers_pending = nxt_timer_delete(engine, &c->read_timer);
timers_pending += nxt_timer_delete(engine, &c->write_timer);
events_pending = nxt_fd_event_close(engine, &c->socket);
if (events_pending == 0) {
nxt_socket_close(task, c->socket.fd);
c->socket.fd = -1;
if (timers_pending == 0) {
nxt_work_queue_add(&engine->fast_work_queue,
c->write_state->ready_handler,
task, c, c->socket.data);
return;
}
}
c->write_timer.handler = nxt_conn_close_timer_handler;
c->write_timer.work_queue = &engine->fast_work_queue;
nxt_timer_add(engine, &c->write_timer, 0);
}
static void
nxt_conn_close_timer_handler(nxt_task_t *task, void *obj, void *data)
{
nxt_conn_t *c;
nxt_timer_t *timer;
timer = obj;
c = nxt_write_timer_conn(timer);
nxt_debug(task, "conn close timer handler fd:%d", c->socket.fd);
if (c->socket.fd != -1) {
nxt_socket_close(task, c->socket.fd);
c->socket.fd = -1;
}
nxt_work_queue_add(&task->thread->engine->fast_work_queue,
c->write_state->ready_handler,
task, c, c->socket.data);
}
static void
nxt_conn_close_error_ignore(nxt_task_t *task, void *obj, void *data)
{
nxt_debug(task, "conn close error ignore");
}