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+/************************************************************************
+ * Copyright 2010-2015 Brian McKelvey.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ***********************************************************************/
+
+var util = require('util');
+var utils = require('./utils');
+var unit_lib = require('./build/Release/unit-http');
+var EventEmitter = require('events').EventEmitter;
+var WebSocketFrame = require('./websocket_frame');
+var bufferAllocUnsafe = utils.bufferAllocUnsafe;
+var bufferFromString = utils.bufferFromString;
+
+// Connected, fully-open, ready to send and receive frames
+const STATE_OPEN = 'open';
+// Received a close frame from the remote peer
+const STATE_PEER_REQUESTED_CLOSE = 'peer_requested_close';
+// Sent close frame to remote peer. No further data can be sent.
+const STATE_ENDING = 'ending';
+// Connection is fully closed. No further data can be sent or received.
+const STATE_CLOSED = 'closed';
+
+var idCounter = 0;
+
+function WebSocketConnection(socket, extensions, protocol, maskOutgoingPackets, config) {
+ this._debug = utils.BufferingLogger('websocket:connection', ++idCounter);
+ this._debug('constructor');
+
+ if (this._debug.enabled) {
+ instrumentSocketForDebugging(this, socket);
+ }
+
+ // Superclass Constructor
+ EventEmitter.call(this);
+
+ this._pingListenerCount = 0;
+ this.on('newListener', function(ev) {
+ if (ev === 'ping'){
+ this._pingListenerCount++;
+ }
+ }).on('removeListener', function(ev) {
+ if (ev === 'ping') {
+ this._pingListenerCount--;
+ }
+ });
+
+ this.config = config;
+ this.socket = socket;
+ this.protocol = protocol;
+ this.extensions = extensions;
+ this.remoteAddress = socket.remoteAddress;
+ this.closeReasonCode = -1;
+ this.closeDescription = null;
+ this.closeEventEmitted = false;
+
+ // We have to mask outgoing packets if we're acting as a WebSocket client.
+ this.maskOutgoingPackets = maskOutgoingPackets;
+
+ this.fragmentationSize = 0; // data received so far...
+ this.frameQueue = [];
+
+ // Various bits of connection state
+ this.connected = true;
+ this.state = STATE_OPEN;
+ this.waitingForCloseResponse = false;
+ // Received TCP FIN, socket's readable stream is finished.
+ this.receivedEnd = false;
+
+ this.closeTimeout = this.config.closeTimeout;
+ this.assembleFragments = this.config.assembleFragments;
+ this.maxReceivedMessageSize = this.config.maxReceivedMessageSize;
+
+ this.outputBufferFull = false;
+ this.inputPaused = false;
+ this._closeTimerHandler = this.handleCloseTimer.bind(this);
+
+ // Disable nagle algorithm?
+ this.socket.setNoDelay(this.config.disableNagleAlgorithm);
+
+ // Make sure there is no socket inactivity timeout
+ this.socket.setTimeout(0);
+
+ // The HTTP Client seems to subscribe to socket error events
+ // and re-dispatch them in such a way that doesn't make sense
+ // for users of our client, so we want to make sure nobody
+ // else is listening for error events on the socket besides us.
+ this.socket.removeAllListeners('error');
+
+ this._set_sock(this.socket);
+}
+
+WebSocketConnection.prototype._set_sock = unit_lib.websocket_set_sock;
+WebSocketConnection.prototype._end = unit_lib.response_end;
+
+WebSocketConnection.CLOSE_REASON_NORMAL = 1000;
+WebSocketConnection.CLOSE_REASON_GOING_AWAY = 1001;
+WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR = 1002;
+WebSocketConnection.CLOSE_REASON_UNPROCESSABLE_INPUT = 1003;
+WebSocketConnection.CLOSE_REASON_RESERVED = 1004; // Reserved value. Undefined meaning.
+WebSocketConnection.CLOSE_REASON_NOT_PROVIDED = 1005; // Not to be used on the wire
+WebSocketConnection.CLOSE_REASON_ABNORMAL = 1006; // Not to be used on the wire
+WebSocketConnection.CLOSE_REASON_INVALID_DATA = 1007;
+WebSocketConnection.CLOSE_REASON_POLICY_VIOLATION = 1008;
+WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG = 1009;
+WebSocketConnection.CLOSE_REASON_EXTENSION_REQUIRED = 1010;
+WebSocketConnection.CLOSE_REASON_INTERNAL_SERVER_ERROR = 1011;
+WebSocketConnection.CLOSE_REASON_TLS_HANDSHAKE_FAILED = 1015; // Not to be used on the wire
+
+WebSocketConnection.CLOSE_DESCRIPTIONS = {
+ 1000: 'Normal connection closure',
+ 1001: 'Remote peer is going away',
+ 1002: 'Protocol error',
+ 1003: 'Unprocessable input',
+ 1004: 'Reserved',
+ 1005: 'Reason not provided',
+ 1006: 'Abnormal closure, no further detail available',
+ 1007: 'Invalid data received',
+ 1008: 'Policy violation',
+ 1009: 'Message too big',
+ 1010: 'Extension requested by client is required',
+ 1011: 'Internal Server Error',
+ 1015: 'TLS Handshake Failed'
+};
+
+function validateCloseReason(code) {
+ if (code < 1000) {
+ // Status codes in the range 0-999 are not used
+ return false;
+ }
+ if (code >= 1000 && code <= 2999) {
+ // Codes from 1000 - 2999 are reserved for use by the protocol. Only
+ // a few codes are defined, all others are currently illegal.
+ return [1000, 1001, 1002, 1003, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014].indexOf(code) !== -1;
+ }
+ if (code >= 3000 && code <= 3999) {
+ // Reserved for use by libraries, frameworks, and applications.
+ // Should be registered with IANA. Interpretation of these codes is
+ // undefined by the WebSocket protocol.
+ return true;
+ }
+ if (code >= 4000 && code <= 4999) {
+ // Reserved for private use. Interpretation of these codes is
+ // undefined by the WebSocket protocol.
+ return true;
+ }
+ if (code >= 5000) {
+ return false;
+ }
+}
+
+util.inherits(WebSocketConnection, EventEmitter);
+
+WebSocketConnection.prototype._addSocketEventListeners = function() {
+ this.socket.on('error', this.handleSocketError.bind(this));
+ this.socket.on('end', this.handleSocketEnd.bind(this));
+ this.socket.on('close', this.handleSocketClose.bind(this));
+};
+
+WebSocketConnection.prototype.handleSocketError = function(error) {
+ this._debug('handleSocketError: %j', error);
+ if (this.state === STATE_CLOSED) {
+ // See https://github.com/theturtle32/WebSocket-Node/issues/288
+ this._debug(' --- Socket \'error\' after \'close\'');
+ return;
+ }
+ this.closeReasonCode = WebSocketConnection.CLOSE_REASON_ABNORMAL;
+ this.closeDescription = 'Socket Error: ' + error.syscall + ' ' + error.code;
+ this.connected = false;
+ this.state = STATE_CLOSED;
+ this.fragmentationSize = 0;
+ if (utils.eventEmitterListenerCount(this, 'error') > 0) {
+ this.emit('error', error);
+ }
+ this.socket.destroy(error);
+ this._debug.printOutput();
+
+ this._end();
+};
+
+WebSocketConnection.prototype.handleSocketEnd = function() {
+ this._debug('handleSocketEnd: received socket end. state = %s', this.state);
+ this.receivedEnd = true;
+ if (this.state === STATE_CLOSED) {
+ // When using the TLS module, sometimes the socket will emit 'end'
+ // after it emits 'close'. I don't think that's correct behavior,
+ // but we should deal with it gracefully by ignoring it.
+ this._debug(' --- Socket \'end\' after \'close\'');
+ return;
+ }
+ if (this.state !== STATE_PEER_REQUESTED_CLOSE &&
+ this.state !== STATE_ENDING) {
+ this._debug(' --- UNEXPECTED socket end.');
+ this.socket.end();
+
+ this._end();
+ }
+};
+
+WebSocketConnection.prototype.handleSocketClose = function(hadError) {
+ this._debug('handleSocketClose: received socket close');
+ this.socketHadError = hadError;
+ this.connected = false;
+ this.state = STATE_CLOSED;
+ // If closeReasonCode is still set to -1 at this point then we must
+ // not have received a close frame!!
+ if (this.closeReasonCode === -1) {
+ this.closeReasonCode = WebSocketConnection.CLOSE_REASON_ABNORMAL;
+ this.closeDescription = 'Connection dropped by remote peer.';
+ }
+ this.clearCloseTimer();
+ if (!this.closeEventEmitted) {
+ this.closeEventEmitted = true;
+ this._debug('-- Emitting WebSocketConnection close event');
+ this.emit('close', this.closeReasonCode, this.closeDescription);
+ }
+};
+
+WebSocketConnection.prototype.close = function(reasonCode, description) {
+ if (this.connected) {
+ this._debug('close: Initating clean WebSocket close sequence.');
+ if ('number' !== typeof reasonCode) {
+ reasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
+ }
+ if (!validateCloseReason(reasonCode)) {
+ throw new Error('Close code ' + reasonCode + ' is not valid.');
+ }
+ if ('string' !== typeof description) {
+ description = WebSocketConnection.CLOSE_DESCRIPTIONS[reasonCode];
+ }
+ this.closeReasonCode = reasonCode;
+ this.closeDescription = description;
+ this.setCloseTimer();
+ this.sendCloseFrame(this.closeReasonCode, this.closeDescription);
+ this.state = STATE_ENDING;
+ this.connected = false;
+ }
+};
+
+WebSocketConnection.prototype.drop = function(reasonCode, description, skipCloseFrame) {
+ this._debug('drop');
+ if (typeof(reasonCode) !== 'number') {
+ reasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
+ }
+
+ if (typeof(description) !== 'string') {
+ // If no description is provided, try to look one up based on the
+ // specified reasonCode.
+ description = WebSocketConnection.CLOSE_DESCRIPTIONS[reasonCode];
+ }
+
+ this._debug('Forcefully dropping connection. skipCloseFrame: %s, code: %d, description: %s',
+ skipCloseFrame, reasonCode, description
+ );
+
+ this.closeReasonCode = reasonCode;
+ this.closeDescription = description;
+ this.frameQueue = [];
+ this.fragmentationSize = 0;
+ if (!skipCloseFrame) {
+ this.sendCloseFrame(reasonCode, description);
+ }
+ this.connected = false;
+ this.state = STATE_CLOSED;
+ this.clearCloseTimer();
+
+ if (!this.closeEventEmitted) {
+ this.closeEventEmitted = true;
+ this._debug('Emitting WebSocketConnection close event');
+ this.emit('close', this.closeReasonCode, this.closeDescription);
+ }
+
+ this._debug('Drop: destroying socket');
+ this.socket.destroy();
+
+ this._end();
+};
+
+WebSocketConnection.prototype.setCloseTimer = function() {
+ this._debug('setCloseTimer');
+ this.clearCloseTimer();
+ this._debug('Setting close timer');
+ this.waitingForCloseResponse = true;
+ this.closeTimer = setTimeout(this._closeTimerHandler, this.closeTimeout);
+};
+
+WebSocketConnection.prototype.clearCloseTimer = function() {
+ this._debug('clearCloseTimer');
+ if (this.closeTimer) {
+ this._debug('Clearing close timer');
+ clearTimeout(this.closeTimer);
+ this.waitingForCloseResponse = false;
+ this.closeTimer = null;
+ }
+};
+
+WebSocketConnection.prototype.handleCloseTimer = function() {
+ this._debug('handleCloseTimer');
+ this.closeTimer = null;
+ if (this.waitingForCloseResponse) {
+ this._debug('Close response not received from client. Forcing socket end.');
+ this.waitingForCloseResponse = false;
+ this.state = STATE_CLOSED;
+ this.socket.end();
+
+ this._end();
+ }
+};
+
+WebSocketConnection.prototype.processFrame = function(frame) {
+ if (!this.connected) {
+ return;
+ }
+
+ this._debug('processFrame');
+ this._debug(' -- frame: %s', frame);
+
+ // Any non-control opcode besides 0x00 (continuation) received in the
+ // middle of a fragmented message is illegal.
+ if (this.frameQueue.length !== 0 && (frame.opcode > 0x00 && frame.opcode < 0x08)) {
+ this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
+ 'Illegal frame opcode 0x' + frame.opcode.toString(16) + ' ' +
+ 'received in middle of fragmented message.');
+ return;
+ }
+
+ switch(frame.opcode) {
+ case 0x02: // WebSocketFrame.BINARY_FRAME
+ this._debug('-- Binary Frame');
+ if (this.assembleFragments) {
+ if (frame.fin) {
+ // Complete single-frame message received
+ this._debug('---- Emitting \'message\' event');
+ this.emit('message', {
+ type: 'binary',
+ binaryData: frame.binaryPayload
+ });
+ }
+ else {
+ // beginning of a fragmented message
+ this.frameQueue.push(frame);
+ this.fragmentationSize = frame.length;
+ }
+ }
+ break;
+ case 0x01: // WebSocketFrame.TEXT_FRAME
+ this._debug('-- Text Frame');
+ if (this.assembleFragments) {
+ if (frame.fin) {
+ // Complete single-frame message received
+ this._debug('---- Emitting \'message\' event');
+ this.emit('message', {
+ type: 'utf8',
+ utf8Data: frame.binaryPayload.toString('utf8')
+ });
+ }
+ else {
+ // beginning of a fragmented message
+ this.frameQueue.push(frame);
+ this.fragmentationSize = frame.length;
+ }
+ }
+ break;
+ case 0x00: // WebSocketFrame.CONTINUATION
+ this._debug('-- Continuation Frame');
+ if (this.assembleFragments) {
+ if (this.frameQueue.length === 0) {
+ this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
+ 'Unexpected Continuation Frame');
+ return;
+ }
+
+ this.fragmentationSize += frame.length;
+
+ if (this.fragmentationSize > this.maxReceivedMessageSize) {
+ this.drop(WebSocketConnection.CLOSE_REASON_MESSAGE_TOO_BIG,
+ 'Maximum message size exceeded.');
+ return;
+ }
+
+ this.frameQueue.push(frame);
+
+ if (frame.fin) {
+ // end of fragmented message, so we process the whole
+ // message now. We also have to decode the utf-8 data
+ // for text frames after combining all the fragments.
+ var bytesCopied = 0;
+ var binaryPayload = bufferAllocUnsafe(this.fragmentationSize);
+ var opcode = this.frameQueue[0].opcode;
+ this.frameQueue.forEach(function (currentFrame) {
+ currentFrame.binaryPayload.copy(binaryPayload, bytesCopied);
+ bytesCopied += currentFrame.binaryPayload.length;
+ });
+ this.frameQueue = [];
+ this.fragmentationSize = 0;
+
+ switch (opcode) {
+ case 0x02: // WebSocketOpcode.BINARY_FRAME
+ this.emit('message', {
+ type: 'binary',
+ binaryData: binaryPayload
+ });
+ break;
+ case 0x01: // WebSocketOpcode.TEXT_FRAME
+ this.emit('message', {
+ type: 'utf8',
+ utf8Data: binaryPayload.toString('utf8')
+ });
+ break;
+ default:
+ this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
+ 'Unexpected first opcode in fragmentation sequence: 0x' + opcode.toString(16));
+ return;
+ }
+ }
+ }
+ break;
+ case 0x09: // WebSocketFrame.PING
+ this._debug('-- Ping Frame');
+
+ if (this._pingListenerCount > 0) {
+ // logic to emit the ping frame: this is only done when a listener is known to exist
+ // Expose a function allowing the user to override the default ping() behavior
+ var cancelled = false;
+ var cancel = function() {
+ cancelled = true;
+ };
+ this.emit('ping', cancel, frame.binaryPayload);
+
+ // Only send a pong if the client did not indicate that he would like to cancel
+ if (!cancelled) {
+ this.pong(frame.binaryPayload);
+ }
+ }
+ else {
+ this.pong(frame.binaryPayload);
+ }
+
+ break;
+ case 0x0A: // WebSocketFrame.PONG
+ this._debug('-- Pong Frame');
+ this.emit('pong', frame.binaryPayload);
+ break;
+ case 0x08: // WebSocketFrame.CONNECTION_CLOSE
+ this._debug('-- Close Frame');
+ if (this.waitingForCloseResponse) {
+ // Got response to our request to close the connection.
+ // Close is complete, so we just hang up.
+ this._debug('---- Got close response from peer. Completing closing handshake.');
+ this.clearCloseTimer();
+ this.waitingForCloseResponse = false;
+ this.state = STATE_CLOSED;
+ this.socket.end();
+
+ this._end();
+ return;
+ }
+
+ this._debug('---- Closing handshake initiated by peer.');
+ // Got request from other party to close connection.
+ // Send back acknowledgement and then hang up.
+ this.state = STATE_PEER_REQUESTED_CLOSE;
+ var respondCloseReasonCode;
+
+ // Make sure the close reason provided is legal according to
+ // the protocol spec. Providing no close status is legal.
+ // WebSocketFrame sets closeStatus to -1 by default, so if it
+ // is still -1, then no status was provided.
+ if (frame.invalidCloseFrameLength) {
+ this.closeReasonCode = 1005; // 1005 = No reason provided.
+ respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
+ }
+ else if (frame.closeStatus === -1 || validateCloseReason(frame.closeStatus)) {
+ this.closeReasonCode = frame.closeStatus;
+ respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
+ }
+ else {
+ this.closeReasonCode = frame.closeStatus;
+ respondCloseReasonCode = WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR;
+ }
+
+ // If there is a textual description in the close frame, extract it.
+ if (frame.binaryPayload.length > 1) {
+ this.closeDescription = frame.binaryPayload.toString('utf8');
+ }
+ else {
+ this.closeDescription = WebSocketConnection.CLOSE_DESCRIPTIONS[this.closeReasonCode];
+ }
+ this._debug(
+ '------ Remote peer %s - code: %d - %s - close frame payload length: %d',
+ this.remoteAddress, this.closeReasonCode,
+ this.closeDescription, frame.length
+ );
+ this._debug('------ responding to remote peer\'s close request.');
+ this.drop(respondCloseReasonCode, null);
+ this.connected = false;
+ break;
+ default:
+ this._debug('-- Unrecognized Opcode %d', frame.opcode);
+ this.drop(WebSocketConnection.CLOSE_REASON_PROTOCOL_ERROR,
+ 'Unrecognized Opcode: 0x' + frame.opcode.toString(16));
+ break;
+ }
+};
+
+WebSocketConnection.prototype.send = function(data, cb) {
+ this._debug('send');
+ if (Buffer.isBuffer(data)) {
+ this.sendBytes(data, cb);
+ }
+ else if (typeof(data['toString']) === 'function') {
+ this.sendUTF(data, cb);
+ }
+ else {
+ throw new Error('Data provided must either be a Node Buffer or implement toString()');
+ }
+};
+
+WebSocketConnection.prototype.sendUTF = function(data, cb) {
+ data = bufferFromString(data.toString(), 'utf8');
+ this._debug('sendUTF: %d bytes', data.length);
+
+ var frame = new WebSocketFrame();
+ frame.opcode = 0x01; // WebSocketOpcode.TEXT_FRAME
+ frame.binaryPayload = data;
+
+ this.fragmentAndSend(frame, cb);
+};
+
+WebSocketConnection.prototype.sendBytes = function(data, cb) {
+ this._debug('sendBytes');
+ if (!Buffer.isBuffer(data)) {
+ throw new Error('You must pass a Node Buffer object to WebSocketConnection.prototype.sendBytes()');
+ }
+
+ var frame = new WebSocketFrame();
+ frame.opcode = 0x02; // WebSocketOpcode.BINARY_FRAME
+ frame.binaryPayload = data;
+
+ this.fragmentAndSend(frame, cb);
+};
+
+WebSocketConnection.prototype.ping = function(data) {
+ this._debug('ping');
+
+ var frame = new WebSocketFrame();
+ frame.opcode = 0x09; // WebSocketOpcode.PING
+ frame.fin = true;
+
+ if (data) {
+ if (!Buffer.isBuffer(data)) {
+ data = bufferFromString(data.toString(), 'utf8');
+ }
+ if (data.length > 125) {
+ this._debug('WebSocket: Data for ping is longer than 125 bytes. Truncating.');
+ data = data.slice(0,124);
+ }
+ frame.binaryPayload = data;
+ }
+
+ this.sendFrame(frame);
+};
+
+// Pong frames have to echo back the contents of the data portion of the
+// ping frame exactly, byte for byte.
+WebSocketConnection.prototype.pong = function(binaryPayload) {
+ this._debug('pong');
+
+ var frame = new WebSocketFrame();
+ frame.opcode = 0x0A; // WebSocketOpcode.PONG
+ if (Buffer.isBuffer(binaryPayload) && binaryPayload.length > 125) {
+ this._debug('WebSocket: Data for pong is longer than 125 bytes. Truncating.');
+ binaryPayload = binaryPayload.slice(0,124);
+ }
+ frame.binaryPayload = binaryPayload;
+ frame.fin = true;
+
+ this.sendFrame(frame);
+};
+
+WebSocketConnection.prototype.fragmentAndSend = function(frame, cb) {
+ this._debug('fragmentAndSend');
+ if (frame.opcode > 0x07) {
+ throw new Error('You cannot fragment control frames.');
+ }
+
+ var threshold = this.config.fragmentationThreshold;
+ var length = frame.binaryPayload.length;
+
+ // Send immediately if fragmentation is disabled or the message is not
+ // larger than the fragmentation threshold.
+ if (!this.config.fragmentOutgoingMessages || (frame.binaryPayload && length <= threshold)) {
+ frame.fin = true;
+ this.sendFrame(frame, cb);
+ return;
+ }
+
+ var numFragments = Math.ceil(length / threshold);
+ var sentFragments = 0;
+ var sentCallback = function fragmentSentCallback(err) {
+ if (err) {
+ if (typeof cb === 'function') {
+ // pass only the first error
+ cb(err);
+ cb = null;
+ }
+ return;
+ }
+ ++sentFragments;
+ if ((sentFragments === numFragments) && (typeof cb === 'function')) {
+ cb();
+ }
+ };
+ for (var i=1; i <= numFragments; i++) {
+ var currentFrame = new WebSocketFrame();
+
+ // continuation opcode except for first frame.
+ currentFrame.opcode = (i === 1) ? frame.opcode : 0x00;
+
+ // fin set on last frame only
+ currentFrame.fin = (i === numFragments);
+
+ // length is likely to be shorter on the last fragment
+ var currentLength = (i === numFragments) ? length - (threshold * (i-1)) : threshold;
+ var sliceStart = threshold * (i-1);
+
+ // Slice the right portion of the original payload
+ currentFrame.binaryPayload = frame.binaryPayload.slice(sliceStart, sliceStart + currentLength);
+
+ this.sendFrame(currentFrame, sentCallback);
+ }
+};
+
+WebSocketConnection.prototype.sendCloseFrame = function(reasonCode, description, cb) {
+ if (typeof(reasonCode) !== 'number') {
+ reasonCode = WebSocketConnection.CLOSE_REASON_NORMAL;
+ }
+
+ this._debug('sendCloseFrame state: %s, reasonCode: %d, description: %s', this.state, reasonCode, description);
+
+ if (this.state !== STATE_OPEN && this.state !== STATE_PEER_REQUESTED_CLOSE) { return; }
+
+ var frame = new WebSocketFrame();
+ frame.fin = true;
+ frame.opcode = 0x08; // WebSocketOpcode.CONNECTION_CLOSE
+ frame.closeStatus = reasonCode;
+ if (typeof(description) === 'string') {
+ frame.binaryPayload = bufferFromString(description, 'utf8');
+ }
+
+ this.sendFrame(frame, cb);
+ this.socket.end();
+};
+
+WebSocketConnection.prototype._send_frame = unit_lib.websocket_send_frame;
+
+WebSocketConnection.prototype.sendFrame = function(frame, cb) {
+ this._debug('sendFrame');
+
+ frame.mask = this.maskOutgoingPackets;
+
+ this._send_frame(frame);
+
+ if (typeof cb === 'function') {
+ cb();
+ }
+
+ var flushed = 0; // this.socket.write(frame.toBuffer(), cb);
+ this.outputBufferFull = !flushed;
+ return flushed;
+};
+
+module.exports = WebSocketConnection;