/* * Copyright (C) Igor Sysoev * Copyright (C) NGINX, Inc. */ #include static void nxt_conn_shutdown_handler(nxt_task_t *task, void *obj, void *data); static void nxt_conn_close_handler(nxt_task_t *task, void *obj, void *data); static void nxt_conn_close_timer_handler(nxt_task_t *task, void *obj, void *data); static void nxt_conn_close_error_ignore(nxt_task_t *task, void *obj, void *data); void nxt_conn_close(nxt_event_engine_t *engine, nxt_conn_t *c) { int ret; nxt_work_queue_t *wq; nxt_work_handler_t handler; static const struct linger linger_off = { .l_onoff = 1, .l_linger = 0, }; nxt_debug(c->socket.task, "conn close fd:%d, to:%d", c->socket.fd, c->socket.timedout); /* * Disable all pending write operations because on success they * will incorrectly call a ready handler set for nxt_conn_close(). */ c->write = NULL; if (c->socket.timedout) { /* * Resetting of timed out connection on close * releases kernel memory associated with socket. * This also causes sending TCP/IP RST to a peer. */ ret = setsockopt(c->socket.fd, SOL_SOCKET, SO_LINGER, &linger_off, sizeof(struct linger)); if (nxt_slow_path(ret != 0)) { nxt_alert(c->socket.task, "setsockopt(%d, SO_LINGER) failed %E", c->socket.fd, nxt_socket_errno); } } /* * Event errors should be ignored here to avoid repeated nxt_conn_close() * calls. nxt_conn_close_handler() or nxt_conn_close_timer_handler() * will eventually close socket. */ c->socket.error_handler = nxt_conn_close_error_ignore; if (c->socket.error == 0 && !c->socket.closed && !c->socket.shutdown) { wq = &engine->shutdown_work_queue; handler = nxt_conn_shutdown_handler; } else { wq = &engine->close_work_queue; handler = nxt_conn_close_handler; } nxt_work_queue_add(wq, handler, c->socket.task, c, engine); } static void nxt_conn_shutdown_handler(nxt_task_t *task, void *obj, void *data) { nxt_conn_t *c; nxt_event_engine_t *engine; c = obj; engine = data; nxt_debug(task, "conn shutdown handler fd:%d", c->socket.fd); c->socket.shutdown = 1; nxt_socket_shutdown(task, c->socket.fd, SHUT_RDWR); nxt_work_queue_add(&engine->close_work_queue, nxt_conn_close_handler, task, c, engine); } static void nxt_conn_close_handler(nxt_task_t *task, void *obj, void *data) { nxt_uint_t events_pending, timers_pending; nxt_conn_t *c; nxt_event_engine_t *engine; c = obj; engine = data; nxt_debug(task, "conn close handler fd:%d", c->socket.fd); /* * Socket should be closed only after all pending socket event operations * will be processed by the kernel. This could be achieved with zero-timer * handler. Pending timer operations associated with the socket are * processed before going to the kernel. */ timers_pending = nxt_timer_delete(engine, &c->read_timer); timers_pending += nxt_timer_delete(engine, &c->write_timer); events_pending = nxt_fd_event_close(engine, &c->socket); if (events_pending == 0) { nxt_socket_close(task, c->socket.fd); c->socket.fd = -1; if (timers_pending == 0) { nxt_work_queue_add(&engine->fast_work_queue, c->write_state->ready_handler, task, c, c->socket.data); return; } } c->write_timer.handler = nxt_conn_close_timer_handler; c->write_timer.work_queue = &engine->fast_work_queue; nxt_timer_add(engine, &c->write_timer, 0); } static void nxt_conn_close_timer_handler(nxt_task_t *task, void *obj, void *data) { nxt_conn_t *c; nxt_timer_t *timer; timer = obj; c = nxt_write_timer_conn(timer); nxt_debug(task, "conn close timer handler fd:%d", c->socket.fd); if (c->socket.fd != -1) { nxt_socket_close(task, c->socket.fd); c->socket.fd = -1; } nxt_work_queue_add(&task->thread->engine->fast_work_queue, c->write_state->ready_handler, task, c, c->socket.data); } static void nxt_conn_close_error_ignore(nxt_task_t *task, void *obj, void *data) { nxt_debug(task, "conn close error ignore"); }