/* * Copyright (C) Igor Sysoev * Copyright (C) NGINX, Inc. */ #ifndef _NXT_WORK_QUEUE_H_INCLUDED_ #define _NXT_WORK_QUEUE_H_INCLUDED_ typedef struct nxt_work_s nxt_work_t; struct nxt_task_s { nxt_thread_t *thread; nxt_log_t *log; uint32_t ident; nxt_work_t *next_work; /* TODO: exception_handler, prev/next task, subtasks. */ }; #define nxt_task_next_ident() \ ((uint32_t) nxt_atomic_fetch_add(&nxt_task_ident, 1) & 0x3FFFFFFF) /* * A work handler with just the obj and data arguments instead * of pointer to a possibly large a work struct allows to call * the handler not only via a work queue but also directly. * The only obj argument is enough for the most cases except the * source filters, so the data argument has been introduced and * is used where appropriate. */ //typedef void (*nxt_work_handler_t)(nxt_task_t *task, void *obj, void *data); struct nxt_work_s { nxt_work_t *next; nxt_work_handler_t handler; nxt_task_t *task; void *obj; void *data; }; typedef struct nxt_work_queue_chunk_s nxt_work_queue_chunk_t; struct nxt_work_queue_chunk_s { nxt_work_queue_chunk_t *next; nxt_work_t work; }; typedef struct { nxt_work_t *next; nxt_work_t *spare; nxt_work_queue_chunk_t *chunk; size_t chunk_size; } nxt_work_queue_cache_t; typedef struct nxt_work_queue_s nxt_work_queue_t; struct nxt_work_queue_s { nxt_work_t *head; nxt_work_t *tail; nxt_work_queue_cache_t *cache; #if (NXT_DEBUG) const char *name; int32_t pid; nxt_tid_t tid; #endif }; typedef struct { nxt_thread_spinlock_t lock; nxt_work_t *head; nxt_work_t *tail; nxt_work_queue_cache_t cache; } nxt_locked_work_queue_t; NXT_EXPORT void nxt_work_queue_cache_create(nxt_work_queue_cache_t *cache, size_t chunk_size); NXT_EXPORT void nxt_work_queue_cache_destroy(nxt_work_queue_cache_t *cache); NXT_EXPORT void nxt_work_queue_add(nxt_work_queue_t *wq, nxt_work_handler_t handler, nxt_task_t *task, void *obj, void *data); NXT_EXPORT nxt_work_handler_t nxt_work_queue_pop(nxt_work_queue_t *wq, nxt_task_t **task, void **obj, void **data); #define nxt_work_set(_work, _handler, _task, _obj, _data) \ do { \ nxt_work_t *work = _work; \ \ work->handler = _handler; \ work->task = _task; \ work->obj = _obj; \ work->data = _data; \ } while (0) #if (NXT_DEBUG) NXT_EXPORT void nxt_work_queue_name(nxt_work_queue_t *wq, const char *name); NXT_EXPORT void nxt_work_queue_thread_adopt(nxt_work_queue_t *wq); #else #define nxt_work_queue_name(_wq, _name) #define nxt_work_queue_thread_adopt(_wq) #endif NXT_EXPORT void nxt_locked_work_queue_add(nxt_locked_work_queue_t *lwq, nxt_work_t *work); NXT_EXPORT nxt_work_handler_t nxt_locked_work_queue_pop( nxt_locked_work_queue_t *lwq, nxt_task_t **task, void **obj, void **data); NXT_EXPORT void nxt_locked_work_queue_move(nxt_thread_t *thr, nxt_locked_work_queue_t *lwq, nxt_work_queue_t *wq); #endif /* _NXT_WORK_QUEUE_H_INCLUDED_ */