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authorAndrew Clayton <a.clayton@nginx.com>2023-10-25 19:41:47 +0100
committerAndrew Clayton <a.clayton@nginx.com>2023-10-25 19:57:13 +0100
commit3aed80812e105cd99c43f11023012608aecd9f4a (patch)
treeef078ea7efe8f5024294cb698d6fb47be2891c25 /rust/hello_world/src/main.rs
parent510d3becc7592405f02e90f5aa43740c53f7deeb (diff)
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Add a component model example
This adds the 'Hello World' example from here[0]. The runtime is in Rust and the component is in C. This requires some new tools - https://github.com/bytecodealliance/wit-bindgen - https://github.com/bytecodealliance/wasm-tools You can use the pre-built packages, once downloaded and untar'd, edit rust/hello_world/component/Makefile and adjust the paths for the above tools. To build the component with make you may need to specify where the WASI sysroot is $ make WASI_SYSROOT=/path/to/wasi-sysroot [0]: <https://docs.rs/wasmtime/latest/wasmtime/component/macro.bindgen.html> Signed-off-by: Andrew Clayton <a.clayton@nginx.com>
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+/*
+ * Example from
+ * https://docs.rs/wasmtime/latest/wasmtime/component/macro.bindgen.html
+ */
+
+use wasmtime::component::*;
+use wasmtime::{Config, Engine, Store};
+
+bindgen!();
+
+struct MyState {
+ name: String,
+}
+
+// Imports into the world, like the `name` import for this world, are satisfied
+// through traits.
+impl HelloWorldImports for MyState {
+ // Note the `Result` return value here where `Ok` is returned back to
+ // the component and `Err` will raise a trap.
+ fn name(&mut self) -> wasmtime::Result<String> {
+ Ok(self.name.clone())
+ }
+}
+
+fn main() -> wasmtime::Result<()> {
+ // Configure an `Engine` and compile the `Component` that is being run for
+ // the application.
+ let mut config = Config::new();
+ config.wasm_component_model(true);
+ let engine = Engine::new(&config)?;
+ let component = Component::from_file(&engine,
+ "component/hello_world-component.wasm")?;
+
+ // Instantiation of bindings always happens through a `Linker`.
+ // Configuration of the linker is done through a generated `add_to_linker`
+ // method on the bindings structure.
+ //
+ // Note that the closure provided here is a projection from `T` in
+ // `Store<T>` to `&mut U` where `U` implements the `HelloWorldImports`
+ // trait. In this case the `T`, `MyState`, is stored directly in the
+ // structure so no projection is necessary here.
+ let mut linker = Linker::new(&engine);
+ HelloWorld::add_to_linker(&mut linker, |state: &mut MyState| state)?;
+
+ // As with the core wasm API of Wasmtime instantiation occurs within a
+ // `Store`. The bindings structure contains an `instantiate` method which
+ // takes the store, component, and linker. This returns the `bindings`
+ // structure which is an instance of `HelloWorld` and supports typed access
+ // to the exports of the component.
+ let mut store = Store::new(
+ &engine,
+ MyState {
+ name: "me".to_string(),
+ },
+ );
+ let (bindings, _) = HelloWorld::instantiate(&mut store, &component, &linker)?;
+
+ // Here our `greet` function doesn't take any parameters for the component,
+ // but in the Wasmtime embedding API the first argument is always a `Store`.
+ bindings.call_greet(&mut store)?;
+ Ok(())
+}