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/*
 * Example from
 * https://docs.rs/wasmtime/latest/wasmtime/component/macro.bindgen.html
 */

use wasmtime::component::*;
use wasmtime::{Config, Engine, Store};

bindgen!();

struct MyState {
    name: String,
}

// Imports into the world, like the `name` import for this world, are satisfied
// through traits.
impl HelloWorldImports for MyState {
    // Note the `Result` return value here where `Ok` is returned back to
    // the component and `Err` will raise a trap.
    fn name(&mut self) -> wasmtime::Result<String> {
        Ok(self.name.clone())
    }
}

fn main() -> wasmtime::Result<()> {
    // Configure an `Engine` and compile the `Component` that is being run for
    // the application.
    let mut config = Config::new();
    config.wasm_component_model(true);
    let engine = Engine::new(&config)?;
    let component = Component::from_file(&engine,
                                         "component/hello_world-component.wasm")?;

    // Instantiation of bindings always happens through a `Linker`.
    // Configuration of the linker is done through a generated `add_to_linker`
    // method on the bindings structure.
    //
    // Note that the closure provided here is a projection from `T` in
    // `Store<T>` to `&mut U` where `U` implements the `HelloWorldImports`
    // trait. In this case the `T`, `MyState`, is stored directly in the
    // structure so no projection is necessary here.
    let mut linker = Linker::new(&engine);
    HelloWorld::add_to_linker(&mut linker, |state: &mut MyState| state)?;

    // As with the core wasm API of Wasmtime instantiation occurs within a
    // `Store`. The bindings structure contains an `instantiate` method which
    // takes the store, component, and linker. This returns the `bindings`
    // structure which is an instance of `HelloWorld` and supports typed access
    // to the exports of the component.
    let mut store = Store::new(
        &engine,
        MyState {
            name: "me".to_string(),
        },
    );
    let (bindings, _) = HelloWorld::instantiate(&mut store, &component, &linker)?;

    // Here our `greet` function doesn't take any parameters for the component,
    // but in the Wasmtime embedding API the first argument is always a `Store`.
    bindings.call_greet(&mut store)?;
    Ok(())
}